Wednesday, 13 May 2020

Lømmel



since I learned somewhat has animate type scrolling on a shape I wanted to test that out with the letter, I decided to use the word for the game as the animated bit. It's not perfect, but I think it's the best I can come up with. I made a simple L shape and animated it around it I'd like to learn how to make it move around it and make more of a 3D structure to the animation. This screen doesn't hide the word, which goes against the word which is kind of funny as the word is lømmel which means doing slightly naughty things in getting away with it but only slightly. It's quite a difficult word to explain but it's a word you do sorry kid that misbehaves slightly I think it's really fun. The use of Tetris as a way of describing this word as well works quite nicely curse words quite raucous initially which keeps falling down but you create order. The animation is not great I know that not now and not actual gameplay. But the visual design of it works well as more cohesive look to the whole project.

I decided to keep it simple in terms of the layout leaving a lot of blank spaces coz I want this one to be quite calm in a sense I just got a fair bit of animation on it I don't think it would work all that well to have i really cluttered design so everything is left aligned and easy to read, the line length on the description of the word might be a bit short but, it works with the word as is slightly different to get a grasp on but it's still there.

The informational text talks about what is happening when a language is threatened to die out and the first part of it is not teaching kids the language not using it in small ways. I've used in modern coding typeface what is a monotype wood slab serves which, might not be the best visual for the animation but it works to reference the classic and technical part of the game.


I'm not happy with this, to be honest but I think once I've gotten everything together it might be a bit better I could always improve on it if I find it really horrible.

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