Saturday, 16 May 2020

subsekvent

Subsekevnt is it word the means doing something without any way of redoing it. It's essentially a word for “set in stone”. This concept is showcased in the game minesweeper acids pretty much based on charms and if you pick the wrong square you are dead. The word would be shown after a win or loss in the base of it it's the word would be scattered across each vertical the letter in that sequence of the word would be in that column so the first letter would be in the first vertical column. The lettuce would also be the biggest winnings when you click it so would be the biggest explosion without exploding you. There's also a simple explanation of the word she knows how to put it together. Forward the factual text in this one it's talking about dying languages, which is reflected in the game, as many languages dying every year and it's kind of referencing one of my initial ideas with the map. The game is at the bottom of the screen here cause I feel like it's quite important to showcase the dying languages, and the description of it leads you to believe that you have to read it before you play it. I quite like the look of this it is a vertical instead of the horizontal screen yet again. I based the type first and foremost on something legible and digital so I chose a monotype for the body text. in terms of the game, I've completely copied that type that is on the minesweeper in terms of the points as they use a digital Clock typeface And I just made that quite simply with a couple of lines. And I've also used the 8-bit typeface to reference the history of the game. I made the grid for the game allot more modern than the original without any shadow and just simple lines as it should go better with the rest of the design as none of it is all that detailed.

I didn't make any sketches of this layout as I decided I wanted to be as simple as possible And I want it to text to be waited on top so just made sense to have the square grid of the game at the bottom, I don't feel like it's necessary to overthink it too much As for this screen I want the focus on the text, not the game.

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